Samantha's Thoughts
Wednesday, November 14, 2012
Our Class Wiki
I have yet to actually put my information that I have been researching on Wiki. However, my term paper I wrote helped me gain a lot of the information that I am going to use towards it. I am going to contain many website address' so I could prove correct facts, I am also going to put several examples of the how certain people (scholarly) feel about the information that I am going to insert.
P2P File Sharing
File sharing involves distributing or providing access
to digitally stored information, an example would involve computer programs.
P2P File sharing is the same thing as file sharing, however, the difference is it is strictly peer to peer.
Some examples of P2P file sharing would involve bulletin board systems, which is used in many universities. (BlackBoard). Another would be Hotline and chat rooms, developed for peers to communicate with other peers.
An article that contains information like the above can be found at this link:
Take Advantage of P2P - not fear it by Jamie King, New Media Age. London: Nov 22, 2007. pg. 19. http://www.nma.co.uk/Articles/35925/Content+producers+should+take+advantage+of+P2P%2c+not+fear.html
P2P File sharing is the same thing as file sharing, however, the difference is it is strictly peer to peer.
Some examples of P2P file sharing would involve bulletin board systems, which is used in many universities. (BlackBoard). Another would be Hotline and chat rooms, developed for peers to communicate with other peers.
An article that contains information like the above can be found at this link:
Take Advantage of P2P - not fear it by Jamie King, New Media Age. London: Nov 22, 2007. pg. 19. http://www.nma.co.uk/Articles/35925/Content+producers+should+take+advantage+of+P2P%2c+not+fear.html
Thursday, November 8, 2012
Privacy
The issues of privacy and confidentiality when talking about new media is a very popular topic. Privacy has become less of a problem because of all the settings that are available. However, subjecting yourself to social media in some ways means the topic that the person is speaking about, they don't want private. Although photos, posts, and messages can be private to the public, they are not private to everyone within the web. People that use social media understand that making sure that the things they don't want the world to know are nowhere near the web and the social media sites. Although there are privacy settings there are ways behind and around everything.
Advice
If I was hired by Baruch College to use new media to improve the college I would use it to benefit the students. I would bring Youtube into the classroom more. I think Youtube is a place where people of all ages are getting their point across in their own way. I think teaching students different topics by the words of other students are a very successful way of teaching. Sometimes a textbook is not always a good way to get a point across to the students within a classroom. Video's on Youtube will allow students to get excited about learning, cause them to pay attention more, and make the classroom a more entertaining place.
Thursday, October 25, 2012
An earlier one of my posts is talking about new media and how it goes hand in hand with creativity. A couple months ago i actual practiced using youtube for the first time. I believe my eleven year old niece has an amazing singing voice and i knew my family knew it but I wanted to whole world to know so I took a video and posted it. And this is it.
http://www.youtube.com/watch?v=FoDznHMQn1g&feature=share
http://www.youtube.com/watch?v=FoDznHMQn1g&feature=share
Creativity
New media fosters creativity in so many ways. Opposed to sitting at home with a pen and a paper, the new media that's available lets us blog, tweet, you tube, write in color, produce images. New media has allowed people to produce "mash-ups", an example is included in this article: Disney Tolerates a Rap Parody of Its Critters. But Why? The New York Times, September 24, 2007; available at http://www.nytimes.com/2007/09/24/business/media/24crank.html.
Bringing together an old movies that most people can relate to the new music from today's world, tell a lot about the creativity that new media has brought to the world. More possibilities allows more room for imagination, and that is what creativity is all about.
Bringing together an old movies that most people can relate to the new music from today's world, tell a lot about the creativity that new media has brought to the world. More possibilities allows more room for imagination, and that is what creativity is all about.
Wednesday, October 17, 2012
Modeling Reality with Virtual Worlds
Virtual worlds are online communities where people of all different types can do different things they like without actually having to be involved in their own outside community. Virtual worlds can be used for school projects, learning to be more social, a way to connect to other people online, or even helping business' go through a trial run to know the right decisions they should make. An example of how business' can be positively inflienced by virtual worlds is including in this following article:
Going to the Virtual Office in Second Life, CNN.com: Nov 5, 2009 http://www.cnn.com/2009/BUSINESS/11/05/second.life.virtual.collaboration/index.html
A con to virtual worlds can be the influence it has on people, this world that is not real can make people think a certain way about a community they may not be completely true. There is an example of something along these lines in the following article.
"I've Been in That Club, Just Not in Real Life" by Dave Itzkoff, The New York Times, January 6, 2008, available at http://www.nytimes.com/2008/01/06/arts/television/06itzk.html*
A pro to virtual worlds can be giving people the ability to socialize to learn how to make certain decisions in certain situations. It can also give people who don't have chance to get out because of their busy schedules a chance to live a little.
Virtual worlds help foster creativity by allowing people to think outside the box. By being in front of a computer screen instead of being in the real world environment, people can more easily express themselves. When a person is more comfortable in the environment he or she chooses to be in their imagination can run further then when they are confined to a specific places especially at work or even school.
I believe their is a lot of potential in the future of virtual worlds. The amount of scenarios, and places that are included will grow. More detail, more opportunity will be involved within these worlds. There will be less limitations.
Going to the Virtual Office in Second Life, CNN.com: Nov 5, 2009 http://www.cnn.com/2009/BUSINESS/11/05/second.life.virtual.collaboration/index.html
A con to virtual worlds can be the influence it has on people, this world that is not real can make people think a certain way about a community they may not be completely true. There is an example of something along these lines in the following article.
"I've Been in That Club, Just Not in Real Life" by Dave Itzkoff, The New York Times, January 6, 2008, available at http://www.nytimes.com/2008/01/06/arts/television/06itzk.html*
A pro to virtual worlds can be giving people the ability to socialize to learn how to make certain decisions in certain situations. It can also give people who don't have chance to get out because of their busy schedules a chance to live a little.
Virtual worlds help foster creativity by allowing people to think outside the box. By being in front of a computer screen instead of being in the real world environment, people can more easily express themselves. When a person is more comfortable in the environment he or she chooses to be in their imagination can run further then when they are confined to a specific places especially at work or even school.
I believe their is a lot of potential in the future of virtual worlds. The amount of scenarios, and places that are included will grow. More detail, more opportunity will be involved within these worlds. There will be less limitations.
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